Doing this as a form of personal accountability - posting about the game I'm making into the void of the internet and telling myself that someone out there is reading this and judging me if I don't make substantial progress on a weekly basis!
So far it's been a few months of development based on some random ideas that I've had. Lots of futzing around with Unity and learning about what I should and shouldn't do in a trial and error way. I had the basic gist of a game idea coming along: Turning FFXIV raids into a single player experience while still maintaining something that needs multiple people to resolve specific mechanics without death.
I've gotten a bit tired of implementing something, tearing it down, and then implementing something else.
There's definitely a precarious line to balance between designing too much ahead of time and spending time on prototyping, but lately I've leaned far too much towards the latter. Now that I have more of a solid idea of what I want to do and some tangible experience with Unity, I think it's well worth the time to actually do some form of a design document. Unfortunately there's not much interesting to actually show there, and I'm still not done with it, so this post ends on a bit of a boring note, but at least it exists.