Was a little worried I was posting too much last night, so I saved these for today instead. (I took them after the original post I made, otherwise I'd've just put them in the same post)
#ff14
also: #ffxiv, #Final Fantasy 14, #final fantasy xiv
"All my childhood, the landscape above the canopy was dominated by that mountain. My parents always warned me never to go near it, that it was the domain of dragons. But..."
The call of the unknown will one day be answered, even if it takes a lifetime.
Been a little while since I've done a good Theorycraft and - considering my time in Dawntrail - I thought I'd revisit an idea I wrote up ages ago for an item-based healing job for Final Fantasy XIV back when Shadowbringers was the current content (so about 4-5 years ago at the time of this revisit and update).
This one is wholly predicated on a common clamor that I saw making the rounds back then of having Chemist as a job. Since Alchemist already existed as a crafting job and that could cause some confusion name-wise, I decided to take the spirit of Chemist and mix it with, and give it the name of, the Merchant asterisk from the Bravely Default series. Along with throwing in some other sources and nods because of course I would.
Before I get started, though, I do want to clarify that - despite being an "item-based" class - the theoretical job would not actually be required to purchase/carry the items with them. There are healing items in the game in the proper vein of the series (Potions, Ethers, Phoenix Downs) but they wouldn't be required to use this job. It'd be antithetical to the self-contained nature of the existing job system... and I remember all too clearly the annoyance of having to carry arrows and poisons as a Hunter and Rogue back in WoW. None of that.
And so, without further ado, I'll break down my vision for this job. Under a Read More, of course, to keep things neat and tidy as usual.