#ff14
also: #ffxiv, #Final Fantasy 14, #final fantasy xiv
Been a little while since I've done a good Theorycraft and - considering my time in Dawntrail - I thought I'd revisit an idea I wrote up ages ago for an item-based healing job for Final Fantasy XIV back when Shadowbringers was the current content (so about 4-5 years ago at the time of this revisit and update).
This one is wholly predicated on a common clamor that I saw making the rounds back then of having Chemist as a job. Since Alchemist already existed as a crafting job and that could cause some confusion name-wise, I decided to take the spirit of Chemist and mix it with, and give it the name of, the Merchant asterisk from the Bravely Default series. Along with throwing in some other sources and nods because of course I would.
Before I get started, though, I do want to clarify that - despite being an "item-based" class - the theoretical job would not actually be required to purchase/carry the items with them. There are healing items in the game in the proper vein of the series (Potions, Ethers, Phoenix Downs) but they wouldn't be required to use this job. It'd be antithetical to the self-contained nature of the existing job system... and I remember all too clearly the annoyance of having to carry arrows and poisons as a Hunter and Rogue back in WoW. None of that.
And so, without further ado, I'll break down my vision for this job. Under a Read More, of course, to keep things neat and tidy as usual.
Time to make another three gross servings of moqueca. Want to get ahead of the game and be covered for a few months so I can focus elsewhere.
Before we get into getting Doma and Ala Mhigo back on their collective feet, we've got some unfinished business with a big robot beetle to take care of. It's time to dive into the Omega raids in Final Fantasy XIV, hope to see you there!