i can get @xenonfossil’s low-poly eggbug into TexTools but the replaced model isn’t rendering at all in game. i don’t think it’s just off-screen or something, the penumbra on-screen list just doesn't have a model at all, and i’m not entirely certain what’s going on here. when i round trip the great serpent model through blender it still works, and when i try to just splice the eggbug model in instead it fails like this, so i’m not entirely certain where the problem originates. if i still care after work tomorrow i may try just sculpting the great serpent mesh into a more eggbugular shape, maybe there’s just something load-bearing in there i don’t understand