#fitd friday

The next edition of Songs for the Dusk, the post-apocalyptic science-fantasy tabletop RPG about building a better future, is LIVE now! The cover of SONGS FOR THE DUSK, by Kavita Poduri, featuring a pastel-palette illustration of four figures watching over a distant valley with a number of soldiers in it.

What's Songs?

Songs for the Dusk is a Forged in the Dark tabletop game set centuries after the fall of Earth as we know it and the rise of a new set of societies on our planet. In the world of Songs, ancient and advanced technologies collide and coexist with new forms of supernatural power. In Songs, you play striders, adventurers who strive to make the world a better place and to help other people survive the beautiful and dangerous new world they live in.

What are the kinds of characters I can play?

So glad you asked! Please enjoy the AEGIS and CHARTER, two of the seven playbooks that are currently a part of Songs. (You may need to open in a new tab to read these properly.)

A screencap of the AEGIS playbook, described as a resolute protector, with a number of abilities related to defensive combat. A screencap of the CHARTER playbook, described as a thoughtful planner and coordinator, with a number of abilities related to enhancing teamwork.

What are the kinds of TEAMS that WE can play?

Again, very glad you asked! Here are two of the five crews in Songs.

A screencap of the AUGURS crew, described as scientists and explorers, with a number of abilities related to investigation and magical forces. A screencap of the RANGERS crew, described scouts and defenders, with a number of abilities related to combat.

What's in v0.6?

A lot of things! v0.6 includes:

  • book layout!
  • maps for every region of Tamaris, including landmarks, all by the inimitable @dancynrew
  • full-featured factions for every region
  • the integration of Clockwork crafting
  • and more!
A map of TAMARIS, the setting of Songs for the Dusk, with seven regions labeled. From north to south, approximate: CORUNDUM (aka THE RED EMPIRE), PINELOCKE, THE MERIDIAN VALLEY, SERAFIN, MALVAROSE, ACANTHIA, THE STARFIRE PELAGIC.

I'm so so so excited to finally have this version out to the public — I really, really hope you give it a shot, and I'd love to hear what you think.

TRANS PEOPLE RIDE FREE

If you are trans and the price point is an issue for you, please feel free to DM @songsforthedusk on the Bad Website or to email the game at [email protected], and I'll set you up with a free copy.



text reading "Are You Afraid in the Dark?"

With the new edition of Songs for the Dusk releasing tomorrow, Saturday July 30th and gameplay with FATHOM happening this Sunday, I wanted to take this FitD Friday to point folks towards the Are You Afraid in the Dark game jam happening right now over on itch!

I'm going to be honest and say Horror as a genre is not one I enjoy spending time in; likewise all the FitD experience I have says "please don't assume you need to hew so close to Blades as your point of origination". But there's plenty of opportunities to take what we know about the FitD core and use it to be cathartic, catastrophic, or catalyzing in the way horror can so often be. What does a FitD take on Phantom of the Opera, or Dracula Daily look like? Bluebeard's Bride remains one of the best unique takes on the Powered by the Apocalypse system; is there a feminine gothic horror story to tell using the FitD engine?

I think if I were to approach this idea, I'd build on an idea we first stumbled upon with the eternal-WIP island-romance FitD holiday game, Waves in the Heart, and build the game strongly around a bit of wordplay on the the engagement roll. In this case as an alternative to answering the following typical questions for +1D to the roll that sets the tone for the story:

  • Is the mission bold?
  • Does the plan’s detail expose a vulnerability of the target or hit them where they’re weakest?
  • Can any of your friends or contacts provide aid or insight for this operation?
  • Are there any other elements that you want to consider?

What if instead we made this engagement — the beginning of a union between two people — the focus of play rather than the prelude to play? I'm handwaving the setting and context as my nearest best influences (An Ideal Husband and a few medieval lais) aren't precisely horror by nature, but may serve some root to build an alternative feminine horror story. The goal here would be the act of discovery before and after, where legwork acts as both table-setting and role-playing with everyone circling the same core questions. At the point the questions are truly asked and you roll, derive some result of the roll from a series of tables, and then go around, Fiasco-style, narrating what happens from that point and whether staying together is even possible. As a starting batch of questions for this pivotal "engagement" roll, I might consider something like:

  • Do you know the worst thing your betrothed has ever done?
  • Can you say you love your betrothed honestly?
  • Do your friends and family still approve of the match?
  • Does your betrothed know the secret you keep from the world?

What horror do you feel comfortable creating stories about? Sound off in rechosts or the comments, and join the game jam on itch.io!



While Songs for the Dusk 0.6 is releasing in under two weeks, the Forged in the Dark game I'll be playtesting next is FATHOM, by @sulcata and Matthew Guzdial, which is available for free right now in its playtest form!

FATHOM is a weird urban fantasy game about delving into the surreal fathoms that overlay our reality just out of reach; it's a Persona-Magritte-X-Files-Bluff City-Paprika, though being me I see a lot of potential for the small-infinities-intruding-onto-reality of magical realism in its premise and trappings. But it's also a game that twines the "Resistance" system you might know from HEART: The City Beneath or SPIRE: The City Must Fall with the Forged in the Dark chassis, and the things it chooses to carry forward, combine, or discard are interesting.

read more

juliet did a really really cool deep dive into fathom!!! i said "forged in the dark friday" as a throwaway suggestion and they ran with it way further than i expected; you should abso give this a read



While Songs for the Dusk 0.6 is releasing in under two weeks, the Forged in the Dark game I'll be playtesting next is FATHOM, by @sulcata and Matthew Guzdial, which is available for free right now in its playtest form!

FATHOM is a weird urban fantasy game about delving into the surreal fathoms that overlay our reality just out of reach; it's a Persona-Magritte-X-Files-Bluff City-Paprika, though being me I see a lot of potential for the small-infinities-intruding-onto-reality of magical realism in its premise and trappings. But it's also a game that twines the "Resistance" system you might know from HEART: The City Beneath or SPIRE: The City Must Fall with the Forged in the Dark chassis, and the things it chooses to carry forward, combine, or discard are interesting.

read more