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#fitd


I'm excited to share the game I have been working on, Forged in the Dungeon, is available now!

Forged in the Dungeon is a game about a group of adventurers and their adventuring guild. There are adventures, political intrigue, spelunking, dangerous monsters, powerful magic, deceptions, betrayals, victories, and deaths.

You play to find out if the fledgling guild can thrive and if the adventurers can realize their drives amidst the teeming threats of rival guilds, powerful gods, strange magic, and deadly monsters.

Forged in the Dungeon is heavily influenced by high fantasy games like Dungeons and Dragons 3.5E/5E and Dungeon World. At its core the game is Forged in the Dark and uses the Blades in the Dark system with additional systems from Beam Saber.

Forged in the Dungeon is still in development and many of the systems you are hoping for will be added over time as play tests continue.

You can get it now at https://labawesome.itch.io/forged-in-the-dungeon



So I've been working on this game alone for a while and making very slow progress on a concept I'm super excited about. But I recently teamed up with SniperSerpent so we should be making much better progress! I work so much better in a team cause then I have something to keep my attention span. I'm super excited to be working with them, cause their games rule! Here's a bit about the game and its concept!

Premise: The Great Animus, Melody of the Spheres resides within everything. It manifests as spectres and spirits, embodiments of concepts and ideas. And a decade ago it disappeared from the galaxy, in the middle of a game of Novacross. The world fell silent. Discord broke out among the different systems. Colours dulled and the songs that carry our shared history lost their meaning.



With the new edition of Songs for the Dusk releasing tomorrow, Saturday July 30th and gameplay with FATHOM happening this Sunday, I wanted to take this FitD Friday to point folks towards the Are You Afraid in the Dark game jam happening right now over on itch!

I'm going to be honest and say Horror as a genre is not one I enjoy spending time in; likewise all the FitD experience I have says "please don't assume you need to hew so close to Blades as your point of origination". But there's plenty of opportunities to take what we know about the FitD core and use it to be cathartic, catastrophic, or catalyzing in the way horror can so often be. What does a FitD take on Phantom of the Opera, or Dracula Daily look like? Bluebeard's Bride remains one of the best unique takes on the Powered by the Apocalypse system; is there a feminine gothic horror story to tell using the FitD engine?

I think if I were to approach this idea, I'd build on an idea we first stumbled upon with the eternal-WIP island-romance FitD holiday game, Waves in the Heart, and build the game strongly around a bit of wordplay on the the engagement roll. In this case as an alternative to answering the following typical questions for +1D to the roll that sets the tone for the story:

  • Is the mission bold?
  • Does the plan’s detail expose a vulnerability of the target or hit them where they’re weakest?
  • Can any of your friends or contacts provide aid or insight for this operation?
  • Are there any other elements that you want to consider?

What if instead we made this engagement — the beginning of a union between two people — the focus of play rather than the prelude to play? I'm handwaving the setting and context as my nearest best influences (An Ideal Husband and a few medieval lais) aren't precisely horror by nature, but may serve some root to build an alternative feminine horror story. The goal here would be the act of discovery before and after, where legwork acts as both table-setting and role-playing with everyone circling the same core questions. At the point the questions are truly asked and you roll, derive some result of the roll from a series of tables, and then go around, Fiasco-style, narrating what happens from that point and whether staying together is even possible. As a starting batch of questions for this pivotal "engagement" roll, I might consider something like:

  • Do you know the worst thing your betrothed has ever done?
  • Can you say you love your betrothed honestly?
  • Do your friends and family still approve of the match?
  • Does your betrothed know the secret you keep from the world?

What horror do you feel comfortable creating stories about? Sound off in rechosts or the comments, and join the game jam on itch.io!



While Songs for the Dusk 0.6 is releasing in under two weeks, the Forged in the Dark game I'll be playtesting next is FATHOM, by @sulcata and Matthew Guzdial, which is available for free right now in its playtest form!

FATHOM is a weird urban fantasy game about delving into the surreal fathoms that overlay our reality just out of reach; it's a Persona-Magritte-X-Files-Bluff City-Paprika, though being me I see a lot of potential for the small-infinities-intruding-onto-reality of magical realism in its premise and trappings. But it's also a game that twines the "Resistance" system you might know from HEART: The City Beneath or SPIRE: The City Must Fall with the Forged in the Dark chassis, and the things it chooses to carry forward, combine, or discard are interesting.