Series Playsets!! they take the role of a Crew playbook, acting as not only that, but also premise/partial setting/variant rules.
my group's game (Shatterglass Millennium) is using On a Sea of Stars, the Series about mech pilots under a militaristic regime facing big space monsters trying to exterminate humanity. we've had to beat it with a wrench a little bit, but that's now Girl by Moonlight's fault - the game has to bend a little to work as the finale arc of our past three years of play in other systems.
we're loving it! my players don't have much magical girl genre familiarity, and we're still playing a lot slower than we would a more traditional FitD game, but the mechanics absolutely sing. the phases of play drive sessions that end up feeling just like a magical girl anime episode, and the focus on emotionality has given us some super unique scenes. what does it mean to Confess or Forgive as a mech pilot? we're having fun finding out, now five sessions in.
i'm super keen to do something with the Persona 5-y Series in the book, but there's other games for me to get to before i run a second GbM campaign.



