I want to run a Blades in the Dark game, or some other FITD game, where the players are toys in a toy store.
#fitd
○ I'm just a Little Guy Take +1d to Prowess resistance rolls.
○ I'm wearing glasses Take +1d to Insight resistance rolls.
○ It's my birthday Take +1d to Resolve resistance rolls.
We had plans to play a game this Sunday, but a friend was quite a bit late. Sooo just for the fun of it, we hopped to doing a playtest of a duo/small group mapmaking adventure game. I've got more than a few games in playable states buuut I've been struggling to jump to push playtesting. Just because I decided to try and push to do so.
In short, it's a mapmaking Forged in the Dark game inspired by the Souls series and about embracing death to make progress. I've given it the name Wither Knights as of now. The core isn't crazy unique, but I like the idea of creation at play while moving through the zones. Very inspired by Ironsworn co-op style of play, emergent and collaborative.
(More details about the game and playtest below.)
Finally getting around to working on the Warlock and just wanted to share one of the key feats that make them different from many other Warlocks.
Everything Given: Pay the price and summon your patron to help you. Your patron will determine the price based on what you ask of them. Asking them to do something beyond their normal abilities, like attacking a being stronger than themself, will cost you more.
Patrons are greedy and only want the most precious things of yours, Stress, Harm, and your Life. Simple requests may only cost 1, possibly 2, stress. The more involved and difficult requests will cost 2 or 3 stress or a level 1, possibly 2, harm. The tasks that may be impossible or risk the life of your patron will cost a level 3, possibly 4, harm.
What does it look like when they help, is it just a part of them that shows? Do they show up in all their glory? Do they just bestow you an ability of theirs temporarily?