What happened to Day 22? I talked with a potential publisher for Forged in the Dungeon!
Today I finally decided on how factions will work which is a really big relief! There are a fair amount of subsystems and mechanics that revolve around factions and I can finally flesh them all out.
I went with Beam Sabers approach of Factions instead of Blades in the Dark due to gods, kingdoms, and powerful entities. In high fantasy games players interact with those fairly often. But they don't usually directly interact with them or have direct impact until later in the game. However, the players usually interact with groups that represent those entities often and eventually those interactions percolate up. I have a feeling I'll have to give some slightly different guidance compared to Beam Saber but overall it should work out.