No day 5, 6, or 7 for me. I spent it with family and friends instead which doesn't happen enough~
Today though I was back at it with 0 words written! I did research for upgrades and took notes in my noodling document instead. And I must say upgrades are not that inspiring. I guess that is why when a crew levels up they can get two upgrades. Also there just doesn't seem to be that many upgrades to consider. There is a general section that is the lions share of choices for all crews and then each crew has at most a handful of upgrades.
Hopefully tomorrow I can finish up the research and noodling.
One of the things I'm most likely going to drop that reduces upgrade options is engagement type. Going into "traditional dungeons" there is usually only one way of getting into it. So instead I've changed engagements to be prep and research that the guild does prior. Every player does one thing prior to heading out that may influence the engagement roll or helps them prepare. I really like giving every player one activity prior as well to give ample opportunity to flashback during the adventure and be like "Remember when I was talking to the druid's at the circle? Well...."
It is true that this does slow down the time game compared to BitD. However, it is pretty cut and dry of knowing once everyone is done it is time to describe how the guild makes their way to the place of interest and then roll engagement.