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#fitd


jexjthomas
@jexjthomas

So I recently made some kind of big changes to Bump in the Dark and I've playtested them a bit and I'm excited to get them out into the world, but I thought maybe I could talk about them a little bit here. I'll break this up into two posts for readability and also because I don't have a lot of time this morning, so part two will have to come later.

First, let's talk about conditions and harm.


jexjthomas
@jexjthomas

So let's talk about downtime! I love downtime and free play in Forged in the Dark games. My default mode of play is to let downtime take a full session, so in a game of Bump, for example, we'll do a hunt over 1-2 sessions, and downtime/free play for the next session. I like to get in a lot of character stuff, but in a game like Bump it's also a good way to alternate between "monster of the week" and "mythology" episodes like you'd see in X-Files.

So I want to start this out by saying that I don't think downtime is broken (even if some people do -- I'll touch on that in a second), and yet the second big change I'm playtesting in the game right now is an overhaul of downtime.



Oops, I skipped day 3! But, I think it was worth it to hangout with my wife. 😋

As for today I finished up the other half of the guilds feats! For those counting at home that was an additional 673 words. Though there were way more "????" names today. ^.^;;;

Next up on the docket is the guild upgrades. I'll be honest I never really paid that much attention to upgrades in any FitD games. They always seemed like an "o yeah we have this thing" kind of experience since they seemed very situational. Nonetheless, I'll be adding them as well to Forged in the Dungeon since they do help out the players, if they remember them.



So I recently made some kind of big changes to Bump in the Dark and I've playtested them a bit and I'm excited to get them out into the world, but I thought maybe I could talk about them a little bit here. I'll break this up into two posts for readability and also because I don't have a lot of time this morning, so part two will have to come later.

First, let's talk about conditions and harm.



I got half of the guilds feats added to the official document today, which for those counting is 614 words.

Though some of the feats have "????" names because names are hard! If you don't believe me ask me about the NPC named Herkat sometime.

I should be able to get the other feats in tomorrow and then start the process of researching and noodling on guild upgrades. Doing the guild upgrades will most likely take the most time during Nanowrimo since before Nanowrimo I had done most of the researching and noodling for the guild feats.