So I recently made some kind of big changes to Bump in the Dark and I've playtested them a bit and I'm excited to get them out into the world, but I thought maybe I could talk about them a little bit here. I'll break this up into two posts for readability and also because I don't have a lot of time this morning, so part two will have to come later.
First, let's talk about conditions and harm.
So let's talk about downtime! I love downtime and free play in Forged in the Dark games. My default mode of play is to let downtime take a full session, so in a game of Bump, for example, we'll do a hunt over 1-2 sessions, and downtime/free play for the next session. I like to get in a lot of character stuff, but in a game like Bump it's also a good way to alternate between "monster of the week" and "mythology" episodes like you'd see in X-Files.
So I want to start this out by saying that I don't think downtime is broken (even if some people do -- I'll touch on that in a second), and yet the second big change I'm playtesting in the game right now is an overhaul of downtime.