The post Gen Con update! (Life got in the way but the update is finally available.)
I ran Forged in the Dungeon 8 times at Gen Con and got great data and feedback and also had a wonderful time.
The major changes are as follows:
Removed the term Load and replaced it with Inventory Slots. - Skip the middle man, Load, and just call it as it is on the character sheet, Inventory Slots. It should reduce confusion for players that have not played a FitD game before.
Added a section about Magic and Magic Items. - Realized I never gave some guidance on how magic works, oops!
Tweaked Stressing Out based on play test data. - Allows for players to get back into the action sooner if they want. However, still ensures there is a story building moment for the character.
Added missing content for Rivals. - Realized I did not include all the original information from Beam Saber, oops!
Added missing content from Cut Loose. - Realized I did not include all the original information from Beam Saber, oops!
Added section on Player vs Player / PC vs PC. - PVP came up a couple times at Gen Con and thus guidance needed to be created.
You can get the new content at https://labawesome.itch.io/forged-in-the-dungeon