send a tag suggestion

which tags should be associated with each other?


why should these tags be associated?

Use the form below to provide more context.

#fitd


The post Gen Con update! (Life got in the way but the update is finally available.)

I ran Forged in the Dungeon 8 times at Gen Con and got great data and feedback and also had a wonderful time.

The major changes are as follows:

Removed the term Load and replaced it with Inventory Slots. - Skip the middle man, Load, and just call it as it is on the character sheet, Inventory Slots. It should reduce confusion for players that have not played a FitD game before.

Added a section about Magic and Magic Items. - Realized I never gave some guidance on how magic works, oops!

Tweaked Stressing Out based on play test data. - Allows for players to get back into the action sooner if they want. However, still ensures there is a story building moment for the character.

Added missing content for Rivals. - Realized I did not include all the original information from Beam Saber, oops!

Added missing content from Cut Loose. - Realized I did not include all the original information from Beam Saber, oops!

Added section on Player vs Player / PC vs PC. - PVP came up a couple times at Gen Con and thus guidance needed to be created.

You can get the new content at https://labawesome.itch.io/forged-in-the-dungeon



“Cadeuceus Wings”
When you want to catch a darkened star, roll +Flow. On a full success you fly over to their side and restore them to flickering. On a mixed success fly to their side or restore them to flickering, and choose one

  • you expose yourself to danger
  • you put yourself in a worse position
  • you expend your charge.

On a failure, you’re caught before you can take to the wind.



It will not be a 14-session campaign like Spire was, so while I do plan on writing another Cohost post about my experiences, I have also been thinking about checking out Wanderhome by Jay Dragon and Wagon Wheel by W.L. Marigold. These all present laid-back experience of travelling, so I expect it to be a nice experience.

That said I also have been thinking about Claims grids on BitD/FitD Crew sheets (and analogues). I know that Untitled Dungeon Game by @Partheniad (a friend of mine) is going to include a crew sheet as a town, and I've been tipped off to Songs for the Dusk by Kavita Poduri and Neon Black by Michael Elliot as other games using the claims grid to center communities in a similar way.

Not to leave you with disconnected thoughts, I think these are two questions I have lingering from Spire that I want to explore in other systems. In Spire, and other action-heavy roleplaying games with no concrete phases, roleplaying exchanges between characters have to, imo, keep to the pace of the action. Conversations are dramatic because they need to get out of the way from the plot, and the characters are interesting in that they choose what they will and won't say. I hope I can enjoy the time relaxing in leisurely games of roaming. Claims grids are also a more structured approach to the hideout rules in Spire's expansion "The Magisters Guide," and I wonder how the harder game-rule approach to box-filling will feel different.