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#fitd


“Cadeuceus Wings”
When you want to catch a darkened star, roll +Flow. On a full success you fly over to their side and restore them to flickering. On a mixed success fly to their side or restore them to flickering, and choose one

  • you expose yourself to danger
  • you put yourself in a worse position
  • you expend your charge.

On a failure, you’re caught before you can take to the wind.



It will not be a 14-session campaign like Spire was, so while I do plan on writing another Cohost post about my experiences, I have also been thinking about checking out Wanderhome by Jay Dragon and Wagon Wheel by W.L. Marigold. These all present laid-back experience of travelling, so I expect it to be a nice experience.

That said I also have been thinking about Claims grids on BitD/FitD Crew sheets (and analogues). I know that Untitled Dungeon Game by @Partheniad (a friend of mine) is going to include a crew sheet as a town, and I've been tipped off to Songs for the Dusk by Kavita Poduri and Neon Black by Michael Elliot as other games using the claims grid to center communities in a similar way.

Not to leave you with disconnected thoughts, I think these are two questions I have lingering from Spire that I want to explore in other systems. In Spire, and other action-heavy roleplaying games with no concrete phases, roleplaying exchanges between characters have to, imo, keep to the pace of the action. Conversations are dramatic because they need to get out of the way from the plot, and the characters are interesting in that they choose what they will and won't say. I hope I can enjoy the time relaxing in leisurely games of roaming. Claims grids are also a more structured approach to the hideout rules in Spire's expansion "The Magisters Guide," and I wonder how the harder game-rule approach to box-filling will feel different.