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#global feed

also: ##The Cohost Global Feed, #The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #Cohost Global Feed

indie game mechanic concept.

save slots are floppy disks, been done before but more interestingly:
they are inventory items, they are reusable. your character either goes to a computer to use them or uses a pip-boy like wrist computer. when loading a save you see the world change around you as it happens and your character is aware of this. possible use as a time travel mechanic.

alternate direction to take things:
do disks youve picked up after a save stay with you during a load? might make things more interesting.

actually lets continue down that route, using it as a time travel mechanic.

lets say you keep your inventory, health, etc as you use the disks. of course, this means an in-game "Save" isnt really a complete save, so we will have to also just have an "adventure" file for each character which is the actual save that gets saved to your actual hard drive.

this effectively turns save-scumming, or as i like to call it, "being smart while playing a video game", into a mechanic all its own. you could, say, drop down a save in a store, and one in a boss battle, and just swap back and forth between one to get more shit as needed, hell, a whole ass quest could technically be occurring during a boss battle, so you can go run off and get whatever macguffin you only find out you need half way through or something

a second interesting layer you can put on this, what happens with item duping? should there be only one master copy, say, you have to give someone a thing and then need it back, so you go back to when you first get the thing, and bring it forward with you to when you now need it? should it get duped? should the other one fizzle? should this cause some kind of instability effect?

theres a hell of a lot you could do with this, unfortunately i just lack the 3d modelling ability, energy, and patience to make such a game on my own.



Hey yall, I've been falling on hard times lately and financially struggling really hard the latter half of this year.
I made a Gofundme to help out as I'm going through some wicked burnout right now and am unable to take commissions while I continue looking for work.

If you can share this around it would mean a lot. I'm trying to get myself stable again but it feels harder and harder lately. Thank you for reading. Thank you for sharing.



remember in the early days of cohost when people debated if it's hard to find the download link for things on github? Spurred on by a recent post, I did the obvious solution and wrote a guide for doing that. Use the above image as a guide.

The Guide

Using the Doom Retro github as an example.

Most software

Simply put, downloads on GitHub are called Releases because you release them, so to download software, click on the releases section on the side, which should also have the latest version. You'll then be taken to the latest release version page for the thing, where you can see the download links below the patch notes. Simply click the version you want.

Technically, you can also click on the word "releases" in the sidebar, or that blue hyperlink. Those will take you to all releases published on GitHub. Just use the links in the box marked with the green "Latest" label.

Most other edge cases

If you can see the readme file below the code, check if it has a link for where to download. the website link below the description in the top of the sidebar might also have a direct download link (as is the case with Doom Retro), or just host the app itself if it's a web app.

Things that are just the code

Not something normal people should expect to see, here just in case. Basically, click on the green "Code" button and download it as a zip.

Userscripts

Again, just in case. Within the main panel that shows all the code files, click on the one that ends in .user.js. If you have Greasemonkey or Tampermonkey installed, it should prompt you to install. You may need to click on the Raw button to get just the text.

Discussion about the second part below the cut