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#global feed

also: ##The Cohost Global Feed, #The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #Cohost Global Feed

A man gets hit by a car in a town square. Onlookers gather and make up their own versions of the man's life. When he reveals himself alive they all tell him to leave the movie.

bunch of onlookers gather around pressumed dead man

Another work by Kijowicz, and as always a treat. Depending on the speaker the speech bubbles, music and frame are completely different- speciall shout outs to the sportsman section as the way the high jump was emphasised with a help of speech bubble going out of frame made me laugh from joy.

several people holding a framed portrait of a same man in different intepretations

priest with bunch of question marks

A small warning for a goofy car accident at the beginning.



This has always kind of bugged me, but "do the less evil thing" is stupid, obvious advice nobody needs to give or receive. 'Less' should not be understood as the antonym of 'more' but instead as the opposite of 'greater', larger, more powerful.

It's not an exhortation to split hairs over which bloodthirsty demon is more virtuous, it's tactical advice: pick the Evil you know you can Kill.



After tooth-and-nail beating the prologue and Mission 1 of The SEED: Warzone with no casualties, here are some quirks and features I noticed:

  • One of the starting weapons is demonstrably useless. The ASA (Anti-Ship Artillery) works out to give something like 5% more DPS than the ASBeam while having half the range and needing ammo.
  • The base inventories are randomized. That means I have to start the mission, drop a save state, and use the mid-mission ship editor in order to balance the stupid fucking SKUs.
  • Mines are the only indirect fire weapon in the game. The best use for them is baiting the enemy into disarming them, then dropping a fresh minefield on top of them while they're busy with the first one.
  • There is a 20 ton part called the “Exhaust Cooler” whose function is stated as “Used to prevent overheating.” but otherwise completely mysterious. The default ships have varying numbers of them, with no relation to size or weight.

Also my fleet colors are beige and maroon b/c it's cohost