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#global feed

also: ##The Cohost Global Feed, #The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #Cohost Global Feed

After tooth-and-nail beating the prologue and Mission 1 of The SEED: Warzone with no casualties, here are some quirks and features I noticed:

  • One of the starting weapons is demonstrably useless. The ASA (Anti-Ship Artillery) works out to give something like 5% more DPS than the ASBeam while having half the range and needing ammo.
  • The base inventories are randomized. That means I have to start the mission, drop a save state, and use the mid-mission ship editor in order to balance the stupid fucking SKUs.
  • Mines are the only indirect fire weapon in the game. The best use for them is baiting the enemy into disarming them, then dropping a fresh minefield on top of them while they're busy with the first one.
  • There is a 20 ton part called the “Exhaust Cooler” whose function is stated as “Used to prevent overheating.” but otherwise completely mysterious. The default ships have varying numbers of them, with no relation to size or weight.

Also my fleet colors are beige and maroon b/c it's cohost