Been messing around with an accessibility feature this week; a system that lets the player change literally every color.
While the base color scheme of the game is faithful-ish to Windows, I figured that having everything in bright white, blue, or yellow might not be great for everyone's eyes. I've only ever really got about 3-6 colors on screen at any time - one of them being white - so I figured... why not?
Now that I've proved this sort of works, I'm sticking it on the backburner until later in the project. But in the meantime, I'm just going around dyeing things Halloween colors. Because I can. 🎃