Losing my mind after finding out the name of the Western Kentucky University women's basketball team
what a team name. what a headline. what an image to accompany it.
what a team name. what a headline. what an image to accompany it.
what a team name. what a headline. what an image to accompany it.
There is a lot to say about Cyberpunk 2077. Both a lot I can say, and a lot that I cant. The game is absolutely massive, and I feel like I’ve really only scratched the surface of what the game is, and what it was. I went into this game with completely fresh eyes, while I knew about the fiasco of its original release, I never owned the game, nor did I look in too much detail. I’m going into Cyberpunk after all of the updates to help let the game become what it wanted to be, and that is what shaped my perspective of the game from beginning to end. And from having played through the game, I adored what I experienced.
I think one thing to set straight from the get-go is my lack of experience with this style of game. I’ve played very few open world games; the only two that I’ve played that come to mind are the Switch Zelda games, Breath of the Wild and Tears of the Kingdom. While those are open world, they’re still fundamentally different than the likes of Cyberpunk. I bring this up to acknowledge my lack of knowledge, understanding, and familiarity with open world games. I feel like my perspective, while it would be similar, would change if I had more experience with open world games before playing Cyberpunk.
But I just loved exploring Night City. Very few games really get me so immersed to the point where I will just forget about the world around me. I had multiple times throughout the 3 days it took me play the game where after being focused in on the game for a while, I look at my clock and find out that 6 hours have passed. Night City is just such a well-crafted and well-designed location that it felt good just to wander, with no direct goal or location I was heading to. This is tied as well to just how great driving feels. Driving around Night City just feels so nice, either in a car or on a bike, yet again there’s just something so satisfying about it all. This all doesn’t even account for the entire in-game radio station which features so many different songs and there’s so many I didn’t even get a chance to listen to, as I mainly listened to Growl FM. But this all coalesces into like, a dream game for someone like me, who just loves wandering and exploring things.
Combined with that, the game has a really fun skill tree honestly. I put most of my points into reflexes, as my playstyle focused on swords and running around, and that best benefited me. But there’s so many options that really allow for a lot that can be done. You can create a berserker, a sharpshooter, or a crazy netrunner just by building off of this skill tree. By the end of the game, I was only level 35 so I was nowhere near finishing up the skill tree, I don’t even know if you can max out every stat. But it helped craft a character that I absolutely adored playing. I can’t help but recommend putting points into reflexes like I did, it gives some of the most fun movement in the game, allowing you to dash mid-air.
Cyberware also just is fun to play with, and yet again it’s just a way to further build your character to your playstyle. And yet again I upgraded V in a way that would prioritize speed and melee strength. There’s just so much fun Cyberware to play with, especially for the playstyle I went for. There’s cyberware that gives you a double jump, cyberware that gives you a free melee weapon, and how could I forget the Sandevistan, which allows you to slow down time for everything around you. There’s just so much to play with to build a character perfect to your playstyle, and that’s something I always appreciate in games.
The general story of Cyberpunk is so interesting as well, especially in how it shifts and alters depending on how you proceed through each mission. Yet again, your playstyle can drastically change how certain situations can turn out, even if the outcome may remain the same. One situation I encountered was during a situation where I and others had to go into the net, before leaving the net, everyone else around me died because of a virus I had on me that I accepted earlier without my knowledge, because of a choice from a previous mission. Nothing is without consequence in Cyberpunk, and it’s an aspect of the game I just can’t help but admire. Act 1’s story is amazing, and I like how open Act 2 is, allowing you to make a variety of choices that can then impact how Act 3 can play out. I don’t really want to go into too much detail about the story though, as I think it’s worth experiencing for yourself.
There’s also a lot more I can get into, as I said, Cyberpunk has a lot to talk about. There’s a whole prologue that ties into the origin for your character, also granting unique dialogue options. There’s a wide array of really fun sidequests with either unique characters for those sidequests, or further explore characters from the main story. There’s the entirety of the brain dance sequences, which are unique sort of puzzle moments, as you try to find specific information through an event that has already happened. And there’s likely so much more that I haven’t seen. When I finished the game, I had 39 hours total on my Save File, and I could easily see this game going far above 100 hours.
But I don’t think the game is free from flaw, though I will say these are minor issues, and only one impacted me in any degree. The game still has some bugs, and I experienced a good number of them playing through the game. Areas with unloaded textures, animations not playing, or dialogue seemingly being skipped were the most common. Though there were two big situations where the game was imperfect. There’s a cutscene at the end of the prologue that leads into Act 1, but when it played, a lot of it was unloaded at first, and animations didn’t play at all. Some characters moved while T-posed, and during a scene with V looking in a mirror, only there’s head and torso were loaded. The other situation was during the ending of the game, in the specific ending I got, the game crashed, and I had to redo a driving sequence all over again. While I point these out in great detail, they don’t affect my experience of Cyberpunk much at all. I love finding bugs and glitches in videogames, I love when things happen in ways that they realistically, should not. In an odd sort of way, these bugs elevated my experience.
And once last thing before I conclude here; I did not have the luxury of playing through Phantom Liberty. At the time of writing this, I just don’t own it. 30 dollars is a lot for me, and even though I loved Cyberpunk, I don’t have the money to immediately jump and buy the DLC. Don’t get me wrong, I want to get it as soon as possible. But that’ll likely be whenever I have more money to do so, or if it has a decent discount. I’ll also review it separately, as its own product because of that, and why I haven’t mentioned anything of Phantom Liberty here.
But genuinely, I just had so much fun playing Cyberpunk. An engrossing story where every single choice, and even your playstyle, has consequences down the line. A world built so beautifully that I can’t help but be completely immersed into it. And gameplay so customizable, and fine-tuned, I can really just see how much love and care was put into making Cyberpunk as good as it could be. Truly speaking, I think it was a good thing I waited this long to finally play Cyberpunk 2077, while I do wonder what the release version of the game was like, the version I played is genuinely an amazing game.
So I played Deathspank past midnight, checked socials and found... the stock market has crashed... um ok, this is what.. the 4th major event that happened while I played a video game passed midnight?
This is news that I stumbled upon last night on tumblr, through the old tumblr tradition of getting news, via way of destial meme. 
It seems that through countless years of saying "the economy is fine!" while pouring money into worthless scams such as crypto, nfts and ai-gen, the wealthy have woken up to find that the economy is not fine, if anything its fucked. 
I dont have much of an opinion other than fuck the rich. This will likely effect alot of people, mainly those who make their money off of stocks. Im not the type of person who watches the economy so, hey, maybe stocks will be more affordable once this peters out? 
Lets talk about games, im more versed in that.
So Deathspank is an action rpg diablo-like that was developed by hothead games and published by EA and it brands itself as a haha humorous kind of arpg. A lot of that humour comes from Monkey Island series creator Ron Gilbert who covered the writing and a lot of the games humor does carry that vibe. Deathspank himself fits the mould of idiot hero, very bombastic and confident yet also moronic. Think Earthworm Jim or The Tick. Hes also voiced by Michael Dobson who was Supreme Kai and Nappa in the dragon ball z ocean dub. Just an interesting fact to know.
So controlwise, you have 8 quickslots with which you can equip a weapon or an item to use. Your incentivised to equip and use a variety of weapons to build up a combo, dont use the same weapon twice and you'll increase it along with your damage and gain more "justice" which fills the big skull thing thats on your health. A feature that can be simplified if you just use two weapons and make sure not to use the same one twice.
When the skull is full, you can use a "weapon of justice" which is any weapon that has a rank and purple quality to perform a super attack. You can also block attacks and its VERY necessary since any enemy close to your level can take a chunk of your health if unblocked. Also if you block as an attack hits, you do a perfect block and get a full charge of justice.
You'll also find runestones which can unlock another super attack for you to use when your justice meter is full by using botb a Weapon of Justice and an elemental weapon at the same time. For example, a justice cleaver and a fire weapon for a fire cleave.
Healing comes in two flavours, using a health potion for a burst of healing or eating food which comes in stronger variants as you progress, recovers health slowly and can be interrupted. Eating food, can be very grating because Deathspank makes a very exaggerated messy eating sound as he eats. It sounds like an ass lover was starved of rump, gets presented with a juicy peach and goes to town on it. If you're using a lower level food to recover a lotta health, you are going to hear that sound "a lot"
The game doesnt really have any skills outside of perk cards when you level up which are mainly just buffs. More melee damage, faster run speed, longer lasting block etc. Armour is also simple since theres no item sets for extra benefits and what you do get is just extra health with some small elemental resistance. You have a toggle on your inventory to equip your best armour automatically and you may as well leave it on. As for any old armour or items, you have a personal grinder that lets you turn old gear into cash which is kinda nice.
I had a nice enough time playing Deathspank, its humor may not illicit belly laughs but it aleast got a grin out of me every now and then. I think while it is sparse in some areas, the combat mechanics do make it engaging enough and are worth exploring. It does have two sequels, thongs of virtue and the baconing but theres not much word nowadays about the Deathspank series since Ron left after Thongs of Virtue and Hothead moved onto mobile games. Currently acquiring these games is troublesome. I tried looking the games up on the playstation store but couldnt find them, xbox 360 store closed down so thats a no go although thongs of virtue is backwards compatible so its still playable on one and series.
So far it looks like steam is the one place all the games are currently available on.
Its kind of a shame really, i feel like of all the games that get remade or remastered, Deathspank is atleast deserving of it. Theres not as many games nowadays that mix humor and action that it doesnt feel forced. Also these games have coop, thats kinda neat too.
Vanquisher of Evil
Dispenser of Justice
Hero to the Downtrodden
Crasher of the Stock Market because i am 100% blaming him for the economy being fucked. 
Anyways, see you all tomorrow. Feedback is appreciated, anons are currently on.