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previous post on nonograms containing the first 4 puzzles

I've made a few more nonograms with mythical animal motives. If you liked the first set, you might enjoy these as well. As before, these can be found in this free app, currently high up in "newest" and submitted under my username "baku". There is also a search function in case you come across this post like a year from now or something. You can't search for creator names ingame, but they will show up if you search for the titles (this set: Manticore, Wolpertinger, Kitsune, Gryphon; previous set: Phoenix, Pegasus, Dragon, Unicorn).

and here's a link to a picture of the 4 above shown nonograms solved and overlaid with the simple colour pixel art I made for them



i find myself using this way more than just scrolling with the wheel, partially because the wheel on my mouse likes to skip and jump around a lot (good ol' razer qc there), but also because i generally like that you can smoothly scroll without doing finger exercises, and you can dial down to the exact level of scrolling you wanna do. it's to the point that if a mouse came out with a rigid enough "wheel" that doesn't really turn, i'd just use MMB and maybe the rocker buttons to do everything, very comfy



In retrospect, it does seem almost unavoidably obvious that the majority of "live services" video games would fail to meet revenue expectations.

I think about Roxy and I as an example. We really only play two live-service games semi-regularly; Fortnite and War Thunder.

With Fortnite, we generally play during the summer or during the winter holidays, as that's when our other Fortnite-playing friends have the most free time. Fortnite's Battle Pass system isn't terrible - if you complete the Battle Pass you will earn enough vbucks to buy the next one, as well as earning a bunch of new items you can keep indefinitely. We have realized that the wise course of action is to only buy the Battle Pass once it's clear you will be able to earn enough XP in a given season to unlock everything (at ~level 90).

War Thunder is a little different - the progression in War Thunder is so miserably grindy that it's just not worth trying to unlock new items after a certain point, and so we just have fun with the items we already have.

We only play two live-service games, and in both cases we cannot manage to continue the XP grind more than a couple months at a time before getting tired of the grind and moving on to something else. In both cases, we provide relatively little recurrent user spending. This is not a market with a lot of room to grow, especially when the same publisher is trying to sell multiple different live-service games. There simply isn't enough time or money for all or even most of these games to be viable.