I’m gradually making my way through Impressions For Headphones by Brian Green and attempting to draw how each track feels to me. Here’s the previous two installments in the series:
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I haven't been posting up art recently because I haven't been making art recently. I'm in that stage of my job where I need to get stuff ready for my replacement and it has been a real drain mentally. Trying to pull five years of work together is kind of like a tug of war...
SEGUE OF THE YEAR!
On the Japanese island of Kyushu, the place I made my home for six years and will always remain a fond memory, there are two cities that grew into each other to the point that you only knew you passed from one to the other when a local told you. Omuta was the larger of the two. Arao was the scrappy underdog. They also marked the border between Fukuoka Prefecture and Kumamoto Prefecture.
Arao was notable for its coalmine and Ultraman amusement park. Both of which shut down some time ago and the Wikipedia article is badly dated. That no one has bothered to update it shows how forgotten the city is.
Omuta is known for having a lot of yakuza.
Every year the two cities would have a tug of war event. A 500m rope snaked out across the border. Local high schools, businessmen, and civilians would try to win two out of three tugs and bragging rights for the following year.
They stopped because the population got too old to keep doing it. Even the yakuza.
Elexis Sinclaire did nothing wrong. Only a mild amount of eugenics.
These posters can be funny sometimes. Very 90's edgy. GITH is actually the villain in Ritual's next game Heavy Metal FAKK2. Considering this released in 1998 this pretty much confirms FAKK2 was in development even in 1998. Which is kind of wild as the game didn't release till late 2000. That is a long time for a game to be in development back then.
It's funny how the conversation around things that could not get made today seems to be exclusively around movies and comedies in particular. Most of the time the talking is just a lot of talking and misses the mark rather often, but I do like a good thought experiment and I was wondering if SiN could get made today? Like there has been no shortage of games that lean hard into the sexy and sometimes even sleazy. I am not even saying those shouldn't exist, but I cannot imagine a studio green lighting a game like this in the current atmosphere. And this isn't because corporations have gone woke. I just think that after the last five years of consolidations the mega-publishers have gotten pretty conservative in their tastes. This might not sell due to offending the wrong demographic or not appealing to enough people by being as bland as possible. I am not advocating for offensive games. We are probably in a better world if BMX XXX can't get made lol. I am just wondering if the big publishers are just too "safe" to do this kind of thing anymore. There was a time this was the safe the bet. Not anymore.