none, everything I say is received with explosive cheers and thundering applause
#global feed
also: ##The Cohost Global Feed, #The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #Cohost Global Feed
Using Photoshop for the first time in a while, designing a letter size print ad. As I go to export, it crashes.
Never change, Adobe. 😌
This is a classic in the space sim genre. It takes its queues form the Wing Commander series, but this time in the ships we all wanted the Wing Commander ships to be in Star Wars ships. This was a game that came on a lot of floppies, but we didn't care.
Released in 1994, on the X-Wing Engine, the sequel to X-Wing was everything we wanted in an Empire based flight sims. Not only was the combat refined but this time we got a proper well thought out story with galactic subterfuge and intrigue. This also entry also figured Thrawn prominently who was sort of a hot commodity after the Timothy Zahn Heir to the Empire trilogy. Of note the game uses the fabled iMuse technology invented at LucasArts to trigger different musical and sound queues based on the action in the game. This made it one of the more immersive Star Wars experiences out there.
Like many of these games they are now easily picked up DRM free on GOG. No floppy drive necessary.
now that I have gotten the hang of this platform I want to go back and redo a bunch of my LucasArts posts. In case you just recently followed me I did a bunch of these pre-decemberish. Anyhow I just want to write some longer form stuff.