I'm a wannabe Game Developer.
I really like video games and anime. Talk to me about any of the following:
Halo, Minecraft, Detective Conan, Sword Art Online, Celeste, RWBY, Video Games as Art,
I'm a wannabe Game Developer.
I really like video games and anime. Talk to me about any of the following:
Halo, Minecraft, Detective Conan, Sword Art Online, Celeste, RWBY, Video Games as Art,
cause i wanna read it and get mad at adobe and others for letting a part of the internet that mattered just wither away into social media hell
So like I just shot a vid with a bit of a screw up at the end and well . . . I decided to put it up for sale anyway. Maybe light-hearted porn is my thing?
shaders are magic and i've been turned into a frog
i've been writing some custom VisualShader nodes in my current Godot project (working with v4 betas) and i've just run into a problem that seems like it shouldnt exist
where one of the bigger VisualShaders i've made just. refuses to acknowledge the (indexed/palette-based) color input
but the bizarre thing is
if i make it simpler by cutting off bits, it works fine
and it ALSO works fine if i use a color input directly rather than the indexer
but the combination of large amounts of stuff in the shader WITH indexed colours just seems to be Too Much To Handle
and it's making my brain turn inside out