hey did you ever wonder what it would be like if Mario Maker were a quirky indie game available on almost all current platforms including mobile, and had more powerful building tools (incl. raw logic) that were still simple and intuitive to use, and had a ton of nice quality of life improvements including the ability to respawn near-instantly at the press of a button and the ability to bookmark levels in-game through website integration and the ability to publish levels with unlimited checkpoints without verifying from each one or having to avoid resetting to them, and had a close-knit community of kind and helpful and smart and passionate players from around the world who all have something unique to share and have put a considerable amount of human effort into building levels of every imaginable genre only to have that collective effort go unnoticed by the gaming community at large, and had a great system to ensure that levels would be discovered and players would feel incentivized to spend time playing each other's newest/least-played works, and had non-vestigial scores and runner-up positions to fight for on leaderboards
buy. Levelhead. you NEED. to buy. LEVELHEAD. and
SHILL FOR IT.
it's like, you gotta have that game! Your money goes in the game hole. (poof)
the central lore and gameplay gimmick is that every player is an employee of the Bureau of Shipping who's been assigned the tasks of training their own GR-18 unit to deliver packages to wherever they need to go, and building training courses (levels) to help accomplish that. every level ends with you holding the package and touching the goal flagpole-style. the package does LOTSA THING. you like the package. it has two dots for eyes and a little smile. throw it up to grab jems (with a j) or hit a switch, throw it down to create safe ground to stand on where there are spikes, throw it forward to bop an enemy out of your way, throw it up in the air and jump on it as it's falling and regrab it to get up high (((((advanced technique))))) you can throw it EVERY WHICH WAY and do ALL KINDS OF THINGS you can even SET IT DOWN and WALK VERY FAR AWAY FROM IT and then STAND SOMEWHERE SPECIFIC because I HAVE SET UP A TRICKY LITTLE PUZZLE FOR YOU
I found Levelhead while searching for something I (stuck on Android) could play with friends on other platforms, and bought it immediately upon liking the vibe I got from a comment the devs left on a YouTube video. I've played over 2,100 hours of it in under two years, and have probably watched others stream it for as many hours. but not BIG streamers, no, BIG streamers would only ever even consider playing Mario Maker 2 regularly, because the big views and the big money are in the big established intellectual property and not the game that's literally 110% inarguably objectively a better game in every conceivable way, and they're all more interested in building a brand than actually playing something they enjoy - they feel free to use Levelhead for clickbait video titles like BETTER GAME THAN MARIO MAKER 2?!?!?! (OBJECTIVE FACT) and say things like "BOY I SURE WOULD LOVE TO PLAY THIS GAME ON A REGULAR BASIS GOING FORWARD, WITH MY SWEATY GAMER HANDS AND ALL THAT JAZZ" and then they immediately drop the game rather than using their communities to help grow it and perpetuate the cycle.
my reputation in the community is Guy Who Streamers Dread Because He Submits Hard Tech Levels because I like tech that happens to be hard and I like seeing my levels played but the community is too small so the niche group of elite players that a significant amount of my output caters to barely exists and I never get to witness those levels being cleared
Levelhead not having an active playerbase ten times greater than that which it has right now has a direct negative impact on everyone's health and everyone is going to die from it soon. this matter is more pressing than climate change. there are microseconds remaining on this doomsday clock.
you know,
YOU
could…
make
EGGBUG.
in
LEVELHEAD.
.
EGGHEAD.
Levels in the video that finalized your decision to buy the game, in order of appearance:
"Street Trick" by Noob Jr — bf98jsv
"Game Of Life 2" by madelsberger — g97xh67
"Hazard Hollow-Blopfush Out!" by Saltbearer — gcbnmwf
"Artfully Puzzling Level 12" by Riku — 19tr3rt
"Scarlet Scoot" by DuckBag — 96mh00b
"Jungle Safari" by FlowArt — 05qgq0x
"... Carry Dusk Very" by Noob Jr — h00442m
"Garbage & Yo No It" by Saltbearer — vk48f17
"Floor Is Out 2 Lunch..." by Saltbearer — m6xwnnk
"Avoid Blopfush Bomb 2" by Slothybutt — stkl0dh
"Punch Out!!" by FlowArt — 0n126rd
"Fast Build: Key Gate Gallery" by FlowArt — 333tm1g
"Color Chasm" by DuckBag — jrvvc0t
"Cavern Of Awakening" by LexLimbo — k2b5v6c
"Trial of the Mind 8" by Omikron — 500zg76

