there was a big meltoff today and yesterday, got real warm and melted a bunch of snow
now it is night and it is snowing HARD!
bunch a snow and a bunch a wind
may all of you northern chosters stay safe 🙏
i hope everyone is having a relaxing sunday night
and get good rest for the Monday to come
#global feed
also: ##The Cohost Global Feed, #The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #Cohost Global Feed
Last year I learned about Fabula Ultima, a TTRPG meant to emulate JRPG tropes written by a super cool game designer named Ema Galletto (any pron.) who makes a TON of original RPG content.
It's based on Ryuutama, but replaces the chill fantasy vibe with Final Fantasy inspired adventure. Unlike other games that try to emulate JRPGs, it favors narrative and building a communal story over perfectly replicating a console JRPG... but unlike other TTRPGs in the genre, it still feels like a TTRPG. Every mechanic supports the JRPG fantasy: you gain multiple classes as you level up (including some of the wackier options from some JRPGs, like Gourmet and Merchant), there are rules for emulating Materia and Limit Breaks, and even the game's artwork feels JRPG-esque.
Best of all, the mechanics make SENSE. There's no wrestling with maps, no weird challenge level stuff, no remembering the specific mechanics for fringe situations. Like in Dungeon World, you play to find out.
I'm planning on using it to run a Pokemon inspired RPG (using rules the creator wrote), since other games either work too hard to emulate Pokemon at the detriment of gameplay (Pokemon Tabletop United) or are so lightweight they don't really feel like Pokemon (Pokeymanz, any number of Fate analogues).
I highly recommend you check it out, along with all of Ema's (other games)[https://www.patreon.com/posts/full-list-of-my-18351909]. I'll probably post about it more as I actually like... build a campaign and experiment with it, but I've been hyperfixating A LOT.