The Last Days of Friendship Valley is hitting a bizarre level of design literalism i've never worked with before. Currently working with mechanical moments like "I need to eat the most comforting thing at the diner right before bed so I have the emotional strength to let go of the person I used to be, or else I'll wake up crying again and it's starting to mess with my job performance" and i think i might have accidentally invented the world's first feelings-based immersive sim
#goatgame
the music motifs in The Last Days of Friendship Valley are so fuckin good. i'm so excited about em
every song in this game is intensely whistleable
Q: Why is the game called The Last Days of Friendship Valley?
A: Because it takes place in a valley where people are friends
they, uh
were all playing with prebuilt decks lmao
if i wanted to test a deck out i'd literally just directly modify the player entity's default deck lmao
