Testing my "walk to a location and sit down there" logic means that i get to play GOAT MUSICAL CHAIRS
LOOK AT EM GO
Testing my "walk to a location and sit down there" logic means that i get to play GOAT MUSICAL CHAIRS
LOOK AT EM GO
creating a new function called go_in_the_dark for friendship valley that tells a goat to walk to a door and just completely disappear from existence
see, normally if a goat walks through a door, they'd appear on the other side, which is a problem if they do that and later on you go there and they're just standing outside the door. so instead they get obliterated from existence until they're needed again somewhere
creating a new function called go_in_the_dark for friendship valley that tells a goat to walk to a door and just completely disappear from existence