#goatgame
creating a new function called go_in_the_dark for friendship valley that tells a goat to walk to a door and just completely disappear from existence
see, normally if a goat walks through a door, they'd appear on the other side, which is a problem if they do that and later on you go there and they're just standing outside the door. so instead they get obliterated from existence until they're needed again somewhere
creating a new function called go_in_the_dark for friendship valley that tells a goat to walk to a door and just completely disappear from existence
It's now possible to play the first ten minutes of The Last Days of Friendship Valley back-to-back with minimal external support. In terms of production, this is like halfway to a 100% complete video game
You can start a dialog, have it change overworld scenes partway through, transition to pure overworld, go back into dialog, start an encounter, finish that encounter, and return to the overworld in the same place you just were
VIDEO GAMES