The Last Days of Friendship Valley is hitting a bizarre level of design literalism i've never worked with before. Currently working with mechanical moments like "I need to eat the most comforting thing at the diner right before bed so I have the emotional strength to let go of the person I used to be, or else I'll wake up crying again and it's starting to mess with my job performance" and i think i might have accidentally invented the world's first feelings-based immersive sim
Disco Elysium confirmed easier than The Last Days of Friendship Valley in that all you need to be a better cop is meth. Finding the right dinner for Harry du Bois sounds hellish by comparison; gimme the good stuff. Feeding goats is going to utterly consume me - pun not intended.