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With INDIE INTERVIEWS, I talk to the game developers hanging here on Cohost to learn more about new games you might love.

The term "puzzle game" is a weird one. It can mean so many things! Are you playing with perception like in Viewfinder and Antichamber? Are you pushing boxes like in Sokoban? And don't even get me started on Tetris. Recently, I discovered a new subgenre that I hadn't played before: puzzle games where enemies chase you down. I talked to @mauve about his passion project Addlemoth and its inspirations.

You can play Addlemoth on itch.io

You can wishlist Defender's Quest 2 on Steam

Introduce yourself for everyone here on Cohost! Who are you?

I go by mauve, and I've been in the indie gaming scene for years doing this and that. I was a programmer on fighting game Them's Fightin' Herds for a couple years previously, and currently I'm working as a designer on upcoming tower defense game Defender's Quest 2. Once upon a time I also worked on fan translations for Touhou games, and Linux ports for Nyu Media, but that's long in the past now.

My interests are all over the place, but I'm really passionate about design, and I have been self-teaching myself pixel art and Japanese for years as well. Always happy to talk about whatever though.

Is there a project you're working on currently? Tell us about it!

Addlemoth's my main personal passion project. It's a turn-based puzzle game with a combat focus, with gameplay inspired by a long-running series known as DROD. The basic idea is that, rather than being a block pusher, the 'blocks' chase and make you move around instead.

It honestly started out as a project for me to have something to apply my pixel art practice to and, well, it kind of got a little out of hand. When I started with that, I went with JRPG-styled aesthetics since they seemed straightforward enough and something I was familiar with, and that bled over into the gameplay and scenario writing.

Over time, it's something that has become quite personal to me, over time, and I hope to be able to dedicate more time to getting it finished.

I've done everything on it, except audio because it turns out that I am quite terrible at it! @heavyviper is handling that and I couldn't be happier with his work. Check them out! ( https://heavyviper.bandcamp.com/ )



Stray Gods: The Roleplaying Muscial

Developed by Summerfall Studios

Published by Humble Games

"Gods. Romance. Murder. Musical Numbers?! Play as Grace in a world where Greek Gods live in hiding among us. Change your fate as you draw friends, foes & lovers into song using your powers of musical persuasion to unravel the mystery of the Last Muse's death."

You can find Stray Gods: The Roleplaying Muscial on Steam

You can find Summerfall Studios on Twitter



New survey! So far we've talked about card games, visual novels, roguelikes, hidden gems, itch.io games and Touhou games. Folks have added great games in the shares and comments sections. Eventually, I'd love to start compiling some of these into some posts highlighting some lesser-known gems.

So, this time: What's your favorite 3D indie game?

Since the beginning of video games, it's always been much easier to make a 2D game with a small team than a 3D one. Even as recently as 10 years ago, I'd says the tools available for indie devs skewed much more towards 2D. But now, it finally feels like things are changing, and we've been seeing more and more 3D games come out.

I'm curious to know which ones click with you!

What's the definition of a "3D game"? I don't know! I guess we can say "games where a majority of assets are 3D models" or "games where you spend most of your time navigating a 3D space."

So...which are your favorites? Let me know in the comments!



Hello cohosters!

Back again with a recap of the past month in the world of indie games. Lots of great interviews with game devs here on Cohost this month! Also the batch of games is absolutely stellar.

Without further ado, here's your Indie Game Recap of all of the Cohoster interviews I did and new games I found in July...

INDIE INTERVIEWS