send a tag suggestion

which tags should be associated with each other?


why should these tags be associated?

Use the form below to provide more context.

#igoc


Viewfinder

Developed by Sad Owl Studios

Published by Thunderful Publishing

"Challenge perception, redefine reality, and reshape the world around you with an instant camera. Viewfinder is a new single player game offering gamers hours of interesting and fun experiences while uncovering the mysteries left behind."

You can find Viewfinder on Steam and Playstation.

You can find Sad Owl Studios on Twitter



Sticky Business

Developed by Spellgarden Games

Published by Assemble Entertainment

"Experience the joy of running your own cozy small business: Create stickers, pack orders and hear your customers’ stories. Time to build the cutest shop on the internet!"

You can find Sticky Business on Steam

You can find Spellgarden Games on Twitter



New survey! So far we've talked about card games, visual novels, roguelikes, hidden gems, and itch.io games. Folks have added great games in the shares and comments sections. Eventually, I'd love to start compiling some of these into some posts highlighting some lesser-known gems.

So, this time: What's your favorite Touhou Project game?

They can be official, they can be fanmade, they can be whatever you want!

While I've been aware of Touhou for many years, 2023 feels like the time I'm finally delving into it headfirst as a...."franchise"? "Subculture"? "Collection of ideas"?

I feel like it exists in a very interesting space, especially because it is treated as quasi-public domain by the creator, ZUN, who has been very generous about allowing indie creators to publish Touhou games themselves with very few restrictions. Because of that, there's been tons to choose from over the years, spanning across all sorts of genres.

So...which are your favorites? Let me know in the comments!



With INDIE INTERVIEWS, I talk to the game developers hanging here on Cohost to learn more about new games you might love.

I love when a developer gamifies a real-world activity. It still feels like there's so, so much untapped potential in the weird little careers, chores, and mechanisms we've had to work with in real life. When I spotted @ColdCalling here on my timeline, it immediately jumped out to me. Operating an old switchboard is such a neat idea, I wanted to learn more about it.

You can find a demo of Cold Calling on itch.io

Introduce yourself for everyone here on Cohost! Who are you?

Hi! I’m Thom, I’m a cat dad and game dev in Chicago. For my day job I’m an engineer at Iron Galaxy, and off the clock I spend a lot of time reading and working on my game. My cats Big Ed and Sonny Jim are my muses.

Is there a project you're working on currently? Tell us about it!

I’m the project lead, programmer, co-writer and composer on Cold Calling! It’s a game where you operate a telephone switchboard, routing calls with a bunch of click-and-drag wires and gadgets. The story is a satirical political comedy set during an alternate-history Cold War where caricatured 1960s world leaders call each other (and other historical figures using a time-traveling phone!) to prevent nuclear war. Hijinks ensue, et cetera.