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Hand of Doom

Developed by Torple Dook

Published by DreadXP

"Sign a contract in blood! Travel throughout the planes of existence slaying or befriending powerful doomlords in this wizard simulator inspired by the FMV games and dungeon crawlers of the early 90's. Learn powerful spells to solve puzzles and combat the dark forces amassing against you."

You can find Hand of Doom on Steam

You can find Torple Dook on Twitter



Tape to Tape

Developed by Excellent Rectangle

Published by Null Games

"Tape to Tape is a roguelite hockey game where every choice matters on your journey to build the best hockey team. Choose your path, hire unique players, discover synergies between them, pick unique abilities, bribe the referees or visit the Blademaster on your way to restore hockey's former glory."

You can find Tape to Tape on Steam

You can find Excellent Rectangle on Twitter



With INDIE INTERVIEWS, I talk to the game developers hanging here on Cohost to learn more about new games you might love.

How many forms can a "narrative game" take? And what's it like to use small side projects to convey different nebulous thoughts and feelings bouncing around your head? I chat with @SuperBiasedGary to answer those questions!

You can find Gary's games on itch.io

Introduce yourself for everyone here on Cohost! Who are you?

I'm @SuperBiasedGary, but you can just call me Gary. I'm from Ireland, where I work for an animation studio programming tools for artists to make their lives easier. I also make small independent games with a narrative focus, lately lots of visual novels. I like playing with the mechanics of how the story gets told and involves the player in telling the story.

Is there a project you're working on currently? Tell us about it!

Currently I'm "almost" finished a new visual novel called Com__et. It's about escaping from a fated romance to go for the one you really want. Like many of my ideas, it came from wanting to play with an existing game concept, the affection meter some dating sims use. And it also hides some text based on where your affection meter is at, which has been fun to write around. I "just" need to do final polish on it, so I'm hoping to have it released as soon as I do the 50 tiny tasks involved.

How did you find yourself first getting into game development?

Back in the early 2000's, I found Hypercard on my dad's Mac. I discovered I could make games that were just slides connected by buttons and was immediately hooked. I later learned programming and game engines in my teens, and have not stopped playing with them ever since. Finding online communities to share work, get feedback and advice has definitely helped me engage with it more actively recently.



Tiny Life

Developed by Ellpeck Games

Published by Top Hat Studios, Inc

"In Tiny Life, you control a set of people that live together in a household. You take care of their daily needs, build their skills, forge new relationships... or just mess up their entire life in whatever way you can think of!"

You can find Tiny Life on Steam

You can find Ellpeck Games on Twitter