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With INDIE INTERVIEWS, I talk to the game developers hanging here on Cohost to learn more about new games you might love.

Games can take all sorts of forms, both in terms of art and interactivity. One of my favorite things about the "visual novel" genre, or other games similar to it, is that you'll often see the variety of styles on display. Recently, I took notice of @littlerat and his games, which pack a lot of feelings into a simple cartoon package. He's got a bunch of games on itch.io you can check out, several of which give us snippets into the lives of queer characters, and we had a chat about it.

You can find littlerat's games on his itch.io

Introduce yourself for everyone here on Cohost! Who are you?

Hi! I’m littlerat. I’m here to make games about people figuring themselves out!

Is there a project you're working on currently? Tell us about it!

I haven’t officially started work on it, but I’m planning to make a game during O2A2 Game Jam – Queer Edition this April. I’d like to call it “two men go on a date and don’t fall in love”. I want to tell a story about queer characters that isn’t a romance, and in fact is about characters for whom the concept of romance is fraught and uncomfortable. Still, for various reasons, they feel like they should go on a date...

I’m a bit nervous as it’s the first time I’ll be exploring aromanticism in a game, but I’m excited to have the opportunity!

(I am not personally affiliated with O2A2 but it’s very cool and I’d definitely suggest checking it out!)

How did you find yourself first getting into game development?

I actually wanted to be a novelist when I was little(r)! I just have a lot of stories I want to tell. To be frank, though, writing a whole novel is a ton of work and a lot to keep track of. I tended to overcomplicate things and lose the plot after a while. Novels don’t tend to come with fun pictures or sound effects either (though there are certainly exceptions – illustrated books and audiobooks are very cool!).

I’ve considered comics, too, but they tend to involve a lot more art than I personally want to draw. So it seems natural that I ended up becoming a visual novel dev, where I get to put words and sounds and pictures together in the way that I like. The fact I have to draw and code my own characters makes it easier for me to hold back on making a lot of them, meaning I end up with a story that’s easier for me to follow. I also really love exploring different paths and choices in a story, making the medium even better for my interests.

Actually, though, the first game I ever published on itch was a text-only Twine game. I made a second text-only Twine game after that, and then I tentatively decided to try adding pictures and sound to my work. I love making visual novels now, but in the end, the thing I’m most comfortable with and passionate about is writing stories – everything else in my games exists to support that!



Storyteller

Developed by Daniel Benmergui

Published by Annapurna Interactive

"Storyteller is an award-winning puzzle game about building stories. Start with a title, settings and characters and create a story that fits the story’s description. Play with stories of love, intrigue, crime, monsters, betrayal, and more!"

You can find Storyteller on Steam

You can find Daniel Benmergui on Twitter



With INDIE INTERVIEWS, I talk to the game developers hanging here on Cohost to learn more about new games you might love.

Whether you're an industry professional or a beginner creating their very first game, game jams are a great way to get experience and get projects done! I had a chat with @tayl1r about doing jams, as well as their two bigger indie projects. They put out two games that, at first glance, couldn't be more different: an isometric programming puzzle game, and a Touhou dodge-em-up!

You can play all of Alex's games (there's like 20 of them to choose from!) over on itch.io!

Introduce yourself for everyone here on Cohost! Who are you?

Hello, I am Alex Taylor! After working in the games industry for a while I recently started making some indie games. So far I’ve released two games: SOKOBOT is a programming puzzle game and Touhou Library Survivors is… you probably got it from the title! While they haven’t set the world on fire they are keeping the lights on and I’m finding it to be an interesting experience.

Is there a project you're working on currently? Tell us about it!

There is! A tile-matching roguelike where the player draws a path for a character to follow and jostle with enemies. It’s very work in progress but I have started posting about it.

How did you find yourself first getting into game development?

Making maps for Half-Life is probably when I started thinking about design and player experience rather than just sticking fifty monsters into a fully lit square box. I also really got into Warcraft 3 where scripting let me experiment with systems design and game balance, which I found much more engaging than level design. And with a little portfolio of those two things I managed to land a job at a games studio.



Misericorde: Volume One

Developed by XEECEE

Published by XEECEE

"The year is 1482.

The age of exploration and enlightenment is on the distant horizon and the Renaissance is in full swing across Europe; but in England, the War of the Roses is in its final throes. Change is coming, but in one little convent in the north of the kingdom, everyone has seemed blissfully unaware.

Everyone except Sister Catherine, a beloved nun and firebrand thinker who has just been murdered. In an isolated monastery with an already mysterious reputation, any one of the Sisters could be the killer—and Mother Superior is as stumped as anyone else. That's where you come in."

You can find Misericorde on Steam

You can find XEECEE on Twitter