Nheo is left alone in the game and has to consider the options for what she can do, and why she should do them - the question of what she even is and what that might mean. Marie remains uncertain as to what she can possibly do with what she witnessed, what choices might be more harm than good. Neither is sure if they want to confront the possible answers.
This chapter contains: themes of self-harm, dysphoria, and suicidal ideation. No adult content, but be advised!
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