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#klonoa


I kinda wanna make an effortpost on the camera work in Klonoa: Door to Phantomile and how it's integral to the experience of the game in a way that few games at the time were taking advantage of.

I'm not necessarily qualified to do so but when I look online most of what I see focuses on the 2.5d system itself and doesn't emphasize things like using nonstandard angles to build anticipation towards a future destination, or the angles used outside of gameplay during cutscenes that aren't tied by 2.5d at all. It's all soo good!!!!