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#klonoa


Nekomansa
@Nekomansa

Immediately I am forming opinions on Phantasy Reverie's PC Port. I'm using Proton on Linux so I'm going to have some uncommon issues, but the key mapping appears pretty borked so far. It won't detect my controller so I'm trying to make a Steam Input map, but the menus all seem to use all sorts of inconsistent keys with no place to remap or check what they all are? The only option menus are game specific. It's a real pain.

I've also been struggling because the game doesn't like to be alt-tabbed much. It's also in love with my pen display even if I set my larger monitor to the primary.


Aside from technical issues, I've at least played up to the end of the first level in Door to Phantomile. Mixed feelings. The level itself was beautiful and the gameplay feels smoother than ever so far. Well aside from the pause you now make when running and throwing that is pretty annoying. Maybe I'll get used to it.

The new in-game opening cutscene doesn't really hold a candle to the original pre-rendered scene and kinda immediately reveals the limited budget and time this game probably had. Other mid level cutscenes have some changes that don't capture things quite right. They kept the original audio though! Which is great compared to the alternatives if they didn't have the time or money to do more. The original VO is fantastic, though pretty low fidelity.

So yeah. I'm already feeling like the definitive modernization I would like to see is still out of reach, but still I'm pretty excited to go through the rest, if the game will behave for me.

...I wonder how feasible this would be to mod.


Nekomansa
@Nekomansa

Immediately posting again, because I forgot to send the previous before I investigated issues and played some more. Still no real controller or mapping fix, but I pulled out a Steam Controller that Just Werks™ and played some more. With my annoyance of first technical impressions given time to cool off, I'm absolutely feeling the love put into the visuals here. It looks so good and seeing a much more faithful remake of DtP after the Wii Version just fills me with joy. Vision 1-2 is pretty and the following cutscene actually landed pretty well. And I'm going to be bellowing about Ghadius and his little bastard boy before long, I promise.

Update: Needed to spend time solving a save erasure problem. My saves wouldn't stick with the default proton version. So far they're working with Glorious Eggroll.



Immediately I am forming opinions on Phantasy Reverie's PC Port. I'm using Proton on Linux so I'm going to have some uncommon issues, but the key mapping appears pretty borked so far. It won't detect my controller so I'm trying to make a Steam Input map, but the menus all seem to use all sorts of inconsistent keys with no place to remap or check what they all are? The only option menus are game specific. It's a real pain.

I've also been struggling because the game doesn't like to be alt-tabbed much. It's also in love with my pen display even if I set my larger monitor to the primary.


Aside from technical issues, I've at least played up to the end of the first level in Door to Phantomile. Mixed feelings. The level itself was beautiful and the gameplay feels smoother than ever so far. Well aside from the pause you now make when running and throwing that is pretty annoying. Maybe I'll get used to it.

The new in-game opening cutscene doesn't really hold a candle to the original pre-rendered scene and kinda immediately reveals the limited budget and time this game probably had. Other mid level cutscenes have some changes that don't capture things quite right. They kept the original audio though! Which is great compared to the alternatives if they didn't have the time or money to do more. The original VO is fantastic, though pretty low fidelity.

So yeah. I'm already feeling like the definitive modernization I would like to see is still out of reach, but still I'm pretty excited to go through the rest, if the game will behave for me.

...I wonder how feasible this would be to mod.