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#like its not very rpg if theres no numbers involved ya dig


maybe i am just 'old man yells at cloud' but i really don't think diceless (or other randomization factor) ttrpgs should be called that. like if it has no set failure/success states and no way to randomize those things then i am of the opinion that it is larping, which is a good thing and we need more of but i think calling larp modules ttrpgs muddies the waters and makes things confusing.