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#mechanics in the void


Knockback

A Battlefield has a Size and Features.

Knockback(x) will launch a target a distance equal to x. Knockback 3 launches a target by 3.

If Knockback exceeds Size, a target will Wallsplat. They'll receive Break damage equal to 4 + (2 x excess knockback). Getting Knocked in a Size 1 Battlefield by a Knockback 2 move will deal 6 Break.

Features are notable and tactically useful items, geometry, or terrain. They have a Distance.

Random Knockback won't trigger them, you must first Weave to align yourself and your target with the Feature first.

If Knockback meets Distance, the knocked back target will trigger the Feature's effect.

Some stuff


Brute Strike

Slam your axe at a Close target for 2 Harm, Knockback 1.

At Rage 2, deal 3 Harm, Knockback 2.

At Rage 3, deal 3 Harm, Knockback 4.

Gungnir

Req: Escalation 4

Hurl an energized lance at target, dealing [Size] Harm and Knocking them back [Size] + 3.

Unstable Runes

Distance 2

Power runes grown old, with no flow of mana out, they gathered power into too small a source. When triggered, they'll explode for 6 Harm.

Long Hallway

Size 7

Features

Walls: Distance, 2-6.

Wallsplats as if Distance was 1.



The Enemy has a Break Threshold of 9.

Break degenerates by 4 on the Enemy turn.

~

Alpha is a Ravager. She deals 3 damage with her spells. She also deals 4 Break with her spells.

Beta is a Commando. He deals 3 damage with his blade. He also reduces Break degeneration by 3.

When an enemy breaks, every player gets a turn, and all damage the Enemy takes is multiplied by 10.