(You can play my game here)
Finally starting to add more enemies and bosses to the game. Units can now have unique reactions, such as memorizing player cards it witnesses -- the newly added Wood path boss uses this as its key mechanic, as it will remember cards that you play within its line of sight, and use them against you on its turn.
I've also tweaked how a few statuses work: for example, Exposed (take more damage) now halves instead of completely disappearing, and Weakened (deal less damage) also halves instead of decrementing by one. This encourages battle to push towards a resolution.