Still a lot of work to do but it has an RSS/Atom feed, my contact info, and soon a variety of other ways to keep in touch: mxashlynn.gay
📢 Update: All my articles are up!
Also made some web badges; feel free to use:

Still a lot of work to do but it has an RSS/Atom feed, my contact info, and soon a variety of other ways to keep in touch: mxashlynn.gay
📢 Update: All my articles are up!
Also made some web badges; feel free to use:

Ben Jelter created a free tool for testing color palettes right on hardware! I haven't used this on a game yet, but I am betting it will help a lot of folks, including myself 👩🎨
🎬 Trailer!
💻 Change Log!
Here's my implementation of the Fisher-Yates/Knuth shuffling algorithm in GB Studio 4.x
Note that the deck consists of 20 cards, stored in the global variable heap from index 4 to 24.
I coded the swap in GBVM because the visual scripting does not yet have array operations. Here I use the RPN calculator to pop and push the values pointed to by i and j onto/off of the VM's stack.
This is the same algorithm in pseudo-C:
for (byte i = high_index; i > low_index; i--)
{
j = random(from low_index to i);
push(array[i]);
push(array[j]);
array[i] = pop();
array[j] = pop();
}
I'm new to GBS 4, so any feedback is welcome!