Still a really fun game! But as far as I can tell, either I had gotten unlucky month ago, or there was an update in the last few months that made a dungeon I was stuck on easier... I managed to beat it on the first try back. There definitely was an update since I last played, apparantly they added a free-play-ish mode for basically every dungeon in the game where you can impose various rules or use special setups? And also a bunch of puzzle fights built for every monster in the game, which is fun. But on that dungeon I was stuck on, it seems like they might've added a chance for a companion to show up and be able to be recruited for the attempt...? And companions are very strong in this game, so that's a huge difference.
And like, I dont think its a bad change. That dungeon was probably overtuned, when I last played its clear rate was lower than the endgame 99 floor dungeon, and now its a bit higher. And its directly tied to a major sidestory, and the equivalent dungeon for the other major sidestory allowed companions, so it honestly feels like this was intended.
On the other hand... I dont know. I was looking forward to an unfair challenge when I booted it up and was surprised by a normal amount of difficulty. Still hard, and cant really say "first try" given the tons of tries I gave months ago, but it didnt feel like I overcame the same challenge even just given a small change. I wanted something to bang my head against but was surprised when it gave way, I guess.
Anyway, these are very specific complaints of a very specific sicko. I just like it when setbacks are common and expected in a videogame regardless of "skill level." Shiren 6 is still a really good time, and I'm happy that I'm back to it, I'm looking forward to crossing off the remaining dungeons before only the 99 floor one remains, since that one will almost certainly give me some setbacks.