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#silent hill 2


coming out of a bit of a slump in terms of Published Creations this summer but I'm really happy with how these two previews from the same event came out:

Previews are weird and I don't typically enjoy writing them much but playing these two back to back and then getting to sit down and really think about What Is Going On With Remakes was satisfying. I don't think I exactly broke any new ground but it's nice to go a little deeper than "yeah game probably pretty good, not surprising since it was already beloved." I hope they read interestingly as a pair.



In a similar vein to my previous rant about camera angles and the Klonoa remakes, I hate how the Silent Hill 2 Remake trailer dropped the harsh lighting in this scene. I feel like early Silent Hill games think a lot about lighting, especially given how much of the game is in dark, grimy areas where you really need to be intentional about how you light areas without losing the oppressive weight of the fog or darkness pressing in on the player.