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#smt nerd summoner


You were chosen for Admiralty.

Why were you chosen? Pick or Roll a D6.

  1. Test marks were high.
  2. Formal Experience.
  3. Gamer'd too hard.
  4. Informal Experience.
  5. Nepotism.
  6. You don't know.

You were Promoted.
As an Admiral, formally a Multi-Consciousness Admiralty Unit, you're made up of many. You're a hivemind.
Admirals are biologically bound to their carrier, able to manifest anywhere within it.

Every Player is a prominent personality within the Admiralty called a Shard.

How to make a Shard
Every player rolls on the below tables, then combines a Trait with an Occupation. Players decide if the resulting combinations describe the same person, or a different person.
Traits and Occupations are used in Research and Scramble scenes.

Players then establish 3 facts about their Shard.

Tables Below


Roll d20 twice, or pick two.

Traits

d20

  1. Calm
  2. Abrasive
  3. Friendly
  4. Graceless
  5. Humble
  6. Hesitant
  7. Polished
  8. Short-sighted
  9. Scholarly
  10. Graceless
  11. Wise
  12. Dignified
  13. Free Thinking
  14. Cynical
  15. Dull
  16. Loquacious
  17. Solemn
  18. Proud
  19. Aimless
  20. Cowardly

Occupation

Roll 2d6 twice, or pick two.

1-3. Biologist

  1. Medical
  2. Cellular
  3. Marine
  4. Xeno
  5. War
  6. Transcendent

3-6. Engineer

  1. Mechanical
  2. Materials
  3. Weapons
  4. Cybernetic
  5. Xenotech
  6. Paraphysics