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#starlight engine


hthrflwrs
@hthrflwrs

deep in the coroutine mines today, folks


hthrflwrs
@hthrflwrs

when it works though? hoo boy it works

this is some beautiful code right here. ok yes it's a little messy, but for a system that can process any arbitrary set of predefined instructions along with the required set of arguments it's pretty damn solid



so i've realized that my primary issue when using monogame is a completely psychological one: something about game engine design turns me into a Garage Workshop Dad who will, if left unsupervised, will spend all day puttering around and making tiny improvements to my engine that in no way affect the game that i'm actually making. if i can get around this apparent deep-seated instinct, i can be very productive!