i mean it's important to do eventually, and probably best to do it sooner rather than later, but i still don't actually remember what prompted me to do it now
oh well
i mean it's important to do eventually, and probably best to do it sooner rather than later, but i still don't actually remember what prompted me to do it now
oh well
so it's an fps game, inspired by the likes of dusk & quake & whatnot, and i've been making it in the godot engine.
at the moment there's not exactly a whole ton of fleshed out lore (shocker i know), but rn the basic outline i'm working with is that some big huge megacorp (working name Nargle Co) has managed to find their way into some sort of weird eldritch otherworld and has subsequently began engaging in mass-scale whaling of the resident eldritch gods for their various bits and whatnot.
currently, my plan is to have three episodes with 8 normal levels + 1 secret level each, for a total of 27 campaign missions.
right now, i've got 10 weapons implemented -- axe, shotgun, boomstick, akm, nailgun, plasma cannon, big iron, hunting rifle, crossbow, and rpg.
i also have a variety of enemies planned, and even a few implemented, but i'll save those for some other time. i will, however, share one idea i have, mostly because i think it's funny.
so basically, one of the enemy types will be a giant spider. y'know, like the ones in damn near every single fucking game in existence.
except.
this spider.
won't attack the player unless provoked.
instead, it spends its time hunting eyeballs, the obligatory tiny flying projectile-vomiting nuisance enemies, using the harpoon gun it has instead of a spinneret.
i'll probably use it as something of an antepiece/foreshadowing before the player starts encountering actual threats with harpoon weaponry.
idk i just thought it'd be funny for the most stereotypical "monster" enemy in the entire game to be a completely passive non-threat ¯\_(ツ)_/¯