Demon School
Very much Persona light, but in a good way plus it has tactical twist. The game plays more like a Fire Emblem or X-Com than a traditional JRPG. This then leads to something new, chain enemies based off their location. You can hit enemies into each leading to bigger damage. Its definitely a game I have my eyes on.
Tactical Breach Wizards
Woo another tactics RPG, this one is more a traditional X-Com type though. The two defining features of this game are the ability to see in the future and rewind back if you don't like the outcome of your actions and the superb writing. The game is full of humor at every intersection. This is another I can't wait to play the full game.
Additional Demos
I played both of these demos, yet neither of them really clicked with me. Honestly it was primarily the art style for both of them initially. With Selfloss I didn't find the main mechanic to be very interesting. The story was present in finding bits of lore if you felt like it and otherwise you get interspersed dialogue or environmental storytelling. With of the Demon it was more that I didn't an Ace Attorney-like game right now and probably didn't give the demo a fair shake.