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#video games

also: #videogame, #videogames

Unangbangkay
@Unangbangkay

Looking for some PC advice:
Last night my PC hard-rebooted while I was playing Starfield for the first time since the big performance patch. Wasn't sure why, but I suspect the CPU or GPU overheated due to load, as my PC tower was quite a bit hotter than normal to the touch in the aftermath.

I'm trying to diagnose the issue by running the game again with some performance monitors on to see if I can turn down settings, cap framerate, or do other things to not have that happen again, but different monitors seem to be giving me different readouts.

The statistics readout from the Xbox Game Bar overlay and the one Nvidia's software can put up give me relatively reasonable numbers for what I'd expect out of my hardware trying to run starfield (Core i7-9700F + RTX 3070 + 32GB RAM), but meanwhile the corsair icue software's sensors seem to paint a more dire picture, with high CPU temps and 90%-100% CPU load.

I'm not sure which to believe. Given the crash and the relative heat my PC starts to spit out when I run starfield, I'm sort of inclined to assume icue is being more truthful, but on the other hand, its readings don't update in real-time when I'm playing the game, only when I tab out to check the window, so that could be a problem as well.


Unangbangkay
@Unangbangkay

After a bit of research I noticed a lot of reports from launch era of starfield specifically causing weird, sudden reboots on PC without any particular signs of thermal throttling or overheat, so the issue could be software specific.

No obvious solution presented itself, but at least it's slightly reassuring to think that this is Todd's fault rather than a sign I may need to move up my PC upgrade timeline.


Unangbangkay
@Unangbangkay

On the advice of @wantonviolins I picked up MSI afterburner and tried another test session last night, instead tried using some more optimized settings based on some hardware test vids as opposed to the GeForce "optimize" button settings.

Got a pretty decent frame rate, though both afterburner and the Ms game bar reported relatively high, but not dangerous temp and CPU load, and overall it seemed stable. Perhaps the stories of starfield just causing weird CPU hiccups are true.

Next I'll try manually capping the fps to 60 (something I need to do to get fallout 4 to work, anyway, so I will willingly become a "humans can't see past 60fps" guy for this) and see if I can get the PC to play a bit cooler with Todd's folly



Re:Chain of Memories is so funny because at the beginning you really feel how this was a game that just existed to tell KH1 again on the GBA. Literally the first world you go to after Traverse Town drops the whole "hehe what will you forget/remember" bit.

Sora to the Traverse Town gang: Guys, it's me! Sora! I'm not entirely understanding the concept of "you are illusions based on memories" thing haha help me out

Sora in Agrabah: hehe let's help out this random man and his genie :)

ALSO you can tell where they cared about cut scenes, because (iirc) the only ones with VA are the ones in Castle Oblivion, like walking between floors. I was hoping for Homer Simpson Genie and got nothing. It honestly makes me want to play the GBA game because I feel like it's gotta be worse in how plainly it's a retelling.

And I know there's more to it than simple retelling (it's no Melody of Memory lol) but you can tell that's clearly where the story started from.



Saved it to drafts, never to see the light of day.

TL;DR of That Post

Game devs have a habit of doing things "just because", without real intent behind them. And I'm a sucker for when creatives are inventive with their given artistic medium to get the most out of it under their constraints.

There are totally understandable reasons for some of these decisions, like time / resource restrictions (a game has to release).

That said, it often seems to be more a lack of consideration, lack of unifying direction (or inversely a unifying direction without purpose), or a cultural tendency to lean into dogma like the pursuit of high-fidelity, "rule of cool", or "other games did it this way".


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