Holy shit no, my guy.
The game is dogshit. Stuffing more content into it isn't going to save it. If that worked, you would have tried it with Skyrim. I don't see 13 Skyrim expansions.
It was 'Mixed' reviews on Steam until you dropped a mission pack for $7(!) (which, Todd claims, was originally just 'the special weapon and outfits included in the bundle, but they wanted to wrap it around a quest to go the extra mile'. Holy shit no. That's worse than horse armour. Horse armour had a quest (small as it was) built in to get the armour (and honestly the Starfield quest isn't any better! Take quest, fly here, kill guy, get paltry credits. Awful.) You've, somehow, gotten even worse since Oblivion.
A year is NOT enough time to add satisfactorily developed expansion content - even with the """unavoidable""" (/s) crunch you'll force upon your devs. They're just going to be more shit jammed into the same locations, never fixing the boring, friction-laden gameplay loops, or any of the underlying problems with the game - many of which being unfixable without redesigning many of the game's systems.
Hell, even the addition of the Creation Kit isn't going to save it. There's too much to need fixing. Even if the gunplay was perfected, if enemy TTK was flawlessly balanced, even if the menus were completely out of your way and easy to manage, it would barely be worth playing, because even then, combat is only a chunk of the game. So much of the game's flaws are Starfield trying to hide the fact that it really is just Skyrim in space, down to the McGuffin Powers just being... Shouts. They took out spells, and left... Shouts. Even Fallout 3 innovated on Oblivion more than this (because they had several games prior in the IP to leverage.)
Just look at Baldur's Gate 3. Larian are, right now, focusing on developing mod tools (limited though they'll be, no new levels/terrain tools/etc, no GMing mode, thanks Hasbro), and when they release them, Sven has stated that they will consider it the 'final handover' of BG3 to the players. That is exactly the attitude that should be had for Bethesda RPGs. They live and die on their rough charm and moddability, and Todd went all in on the wrong side of that phrase.
Skyrim was a terrible curse upon Bethesda. Its runaway success creatively doomed them.
I really do think Todd should throw in the towel, but he never will - he'll retire before he acknowledges any of the flaws inherent in Starfield, and it certainly won't be in time to save Elder Scrolls 6.
All of my hopes rest now with OpenMW and the modding community.