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#video games

also: #videogame, #videogames

high resolution icon used for Fallout 1 and Fallout 2, it's series creator Tim Cain's face.

The reasoning behind this I think (feel free to correct me if I'm wrong) they thought nobody would ever find this because imagine needing an icon this huge for any application, it's a whopping 48x48 pixels! The lower resolution icons included (32x32 and 16x16 respectively) are just Vault Boy, but the biggest one on the .ico file is Tim Cain lol.

I think he mentions this in one of his videos (or possibly in that podcast with Alanah Pearce? I forget sorry) and he mentions only Fallout 2 having this hidden "easter egg" in there, but no I just reinstalled Fallout 1 from GOG and this is the .ico file from that install, it's the same as 2. Here's what you see opening it in GIMP:

screenshot of the .ico file of Fallout 1 opened on GIMP, you can see the two smaller vault boy icons over Cain's face.

opening this file on MSPaint gives you only Cain's face and obviously no transparency, but that's easy enough to add back.



(okay I don't remember what prompted this but I guess I'm cleaning out my drafts and this is the only one I can see?)

I guess the discourse is rolling about graphics in games again. I don't think I've ever been a proponent of the graphical arms race or photorealism. Granted, it has been extremely good to have a competent PC the last couple years. I still don't play many games that have a focus on complex detail or realism. (most of the high-fidelity ones being FromSoft games, and even that's an outlier in the AAA realm) I also don't know shit about the labor, energy, or expertise that goes into creating technologically demanding visuals. I tend to feel that a lot of these visual "enhancements" are, for the most part, pointless? Raw fidelity is almost never what makes a game compelling to me. Yes, improving hardware probably enables more diverse and experimental aesthetics, but it also means that high-end/AAA games are going to push the limits of what is possible with each new generation of graphics cards, effectively necessitating new games in that realm look even more "real" or detailed. Smaller game projects don't exist in a vacuum, so this in turn pushes the average fidelity (or at least perceived average fidelity) of smaller games higher as well. I worry about what this does or may do with regards to the audience for non-AAA games, especially as socioeconomic disparities worsen (I'm in the US).



VideoGrims
@VideoGrims

I downloaded Yellow Taxi Goes Vroom today and I am LOVING it. Fun platforming, I love the character designs (especially the taxi tbh...it can wear little hats) and I just adore the N64-everything about it. I sunk almost an hour into it just trying it out and it didn't even feel like it lmao

Highly recommend


VideoGrims
@VideoGrims

So I just beat the story part of this game, I am so hooked on just trying to get to places with seemingly no way to get there (but there always seems to be if you know how to jump off any slight ramp) and it's just a fun game to chill with- none of it got frustrating, very fast and satisfying when you do a sick maneuver that also helps you get you where you needed

Once again, I HIGHLY recommend this game. There's probably 30-40 bucks worth on content to play and I'm pretty sure it's only 20 bucks or less (I forget and may have gotten it on sale lmao, but budget gaming has been very fun regardless tbh)