I met a traveller from an antique land,
Who said—“Two vast and trunkless legs of stone
Stand in the dry dry desert. . . . Near them, on the sand,
Half sunk a shattered visage lies, whose frown,
And wrinkled lip, and full mustache of command,
Tell that its sculptor well those passions read
Which yet survive, stamped on these lifeless things,
The hand that mocked them, and the hat of red;
And on the pedestal, these words appear:
My name is Mario, Plumber of Plumbers;
Look on my Works, ye Mighty, and despair!
Nothing beside remains. Round the decay
Of that colossal Wreck, boundless and bare
The lone and level sands stretch far away. Wahoo.
#video games
also: #videogame, #videogames
🗣️ ~WHAT'S UP, LESBIANS~
It's Pride Month and this year's gay feature goes to The Adventures of Robin Lloyd on PlayStation 1, which is about as sapphic-coded as you can get. What? You think these ladies are dressed that way for the male gaze? Ha!
Gameplay is mostly an elaborate puzzle detective game, full of turning objects around and finding little hidden secrets, talking to people; that kind of thing. There are, sporadically, a few action moments to break up the pace. Other than that, it's all about Robin and gal pals in a 1920s London setting. Strangely, the game never made it out of Japan, but that's probably because developer Gust is too busy with making 482 Atelier games.

As far as I know, Baseball is about eating nachos out of a tiny helmet. This is not simulated in 1979's Atari Baseball, for supporters: https://ko-fi.com/post/Atari-Baseball-Arcade-C0C2Z2JBC
I’ve more recently been of the belief that the majority of big budget video games made these days are far too long. Specifically, the open world adventures in the likes of Assassin’s Creed or Starfield from last year are designed to last hundreds of hours. Deep Beyond is a short walk-’em-up or walking sim, in the vein of something like What Remains of Edith Finch. Visually however, it is most reminiscent of Lucas Pope’s Return of the Obra Dinn, seeing as it uses predominantly only monochrome colour schemes and relatively low resolution environments.
Review by Gareth Brading