I’ve more recently been of the belief that the majority of big budget video games made these days are far too long. Specifically, the open world adventures in the likes of Assassin’s Creed or Starfield from last year are designed to last hundreds of hours. Deep Beyond is a short walk-’em-up or walking sim, in the vein of something like What Remains of Edith Finch. Visually however, it is most reminiscent of Lucas Pope’s Return of the Obra Dinn, seeing as it uses predominantly only monochrome colour schemes and relatively low resolution environments.
Review by Gareth Brading